The same can be said for games – if the game trailer makes it out to be an action shooter but the gameplay turns out to be far more stealth and conversation oriented, then the player is likely to feel negatively simply for having their expectations subverted.īut the worst part about first impressions is that they are formed based on an individual’s unique history and culture, making it impossible as a creator to know how their creation will be perceived.Īll game developers face this dilemma when creating their games, but in the world of indie games, this fact is made particularly harsh. An analogy can be found in movie trailers – if the trailer makes a movie out to be a delightful comedy but turns out to be a depressing drama, it’s not likely to be reviewed very well. Once that first impression is formed it can be hard to break, and even if it is broken it’s not often a good thing. Even modern neuroscience has confirmed how the brain will use its past memories to form a picture of every new stimuli found in the present. It’s part of our evolutionary heritage, where cavemen and women would have to determine friend from foe at a glance lest they be caught unawares with a spear in their belly. This is a fact of life that has been drilled into the minds of children the world over. First impressions are the most important.
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